Music & Dance
Shadows of Header Munging
OBJECTIVE
Adapt a live interactive dance tech performance by Matthew Romein and Sophie Sotsky for the camera.
PUTTING THE PUZZLE TOGETHER
Shooting in a Connecticut field with a mix of naturalistic and computer-glitched images of a dancer.
Water provides the passage to a void in which the skin becomes a projection surface and the image is heavily modified through kaleidescope effects and other matrix manipulations.
The film utilizes a skeletal tracking depth sensor (Kinect 3d) and Max/MSP/Jitter to map glitched projections of the dancer’s body onto herself.
What began as a body within real space becomes a body feeding back generations of the screen's colors and shapes.
FINAL PRODUCT
"Shadows of Header Munging travels from the wilds of Connecticut to a digital scraping of the human body...evolving through particles of water and earth, projected upon with beautiful shifting lines and patterns. Body is multiplied into kaleidoscopic visions and rendered into blocks of light, color and an outline of what once was."
- Jonah Levy, Center Holographic Arts
The film debuted in tandem with a live performance at Center for Performance Research (CPR) in Brooklyn, New York.
Shadows of Header Munging screened at the 2014 Cucalorus Film Festival.
Shadows of Header Munging was funded by grants from Wesleyan University and the Center for Performance Research.